dsm<<".EndUnpack\n\nstcol 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000; We set garbage data to 1(float) so even if nothing is referenced game doesn't go crazy\nstmask 0x02020202; Sets mask register(0002, check EEUSER_E)\nstcycl 01, 01; We write code to memory without skips/overwrite\n\nunpack[r] V3_32,";
dsm<<".EndUnpack\n\nstcol 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000; We set garbage data to 1(float) so even if nothing is referenced game doesn't go crazy\nstmask 0x80808080; Sets mask register(0002, check EEUSER_E)\nstcycl 01, 01; We write code to memory without skips/overwrite\n\nunpack[r] V3_32,";